Current Research: Eye-Tracking Within Augmented Reality

In my freshman year at LSU, I have joined a team of undergraduate students from LSU’s Imaging and Vision Lab to research in the field of Augmented Reality. Currently, we are researching the applications of eye-tracking within Augmented Reality. While this research is still in its early stages, there is still some information to share.

The Tech

First off, one of the most interesting things I always like to hear about is the what technology people are using. In our research we are using:

A Microsoft Hololens V1:

An Eye-Tracking Binocular Add-on from Pupil Labs:

Additionally, we are using Unity as our development environment because of its many AR focused features. As well as many custom python scripts for capturing both the AR scene and the eye-tracking data.

The Research

Our goal with this project is to explore the possible applications of eye-tracking in the field of AR. Right now, this research remains fairly open-ended in terms of what we may find. I plan to update this page as the research progresses.

As of right now, we plan to capture a variety of data about how users interact with an AR environment, and publish those findings in the form of a research paper in the near future. Stay tuned for our published findings and the results of this project.

Leave a Reply

Your email address will not be published. Required fields are marked *

© 2022 Blake Bollinger

Up ↑